

We will expand that eventually to full animations on blocks for actions or just them being in idle state. We also improved the block editor to make it a lot easier to import and create new 3D assets.Īdditionally, some 3D assets now have different states when they are activated. Red, Orange, Green Consoles and Console Inner and Outer Corners.Beacon and Colored Light Corners and Light Bars.Grate Wedge (previous Grate Wedge has been renamed to Grate Slope).There have been slight tweaks to existing model unwraps and their textures, and many new additions. Saber and Kupu finished some beautiful new 3D assets. player_get_block_amount (fixed target inventory).This is mainly for admins to manually check ships that trigger their conditions. Conditions can be used to place a tracker on ships. With rules there is now also a way for admins to track ships.
#STARMADE FLEET UPDATE#
It has a fair number of conditions and actions already present but there will be a LOT more to add along the way.Įventually the rules system will possibly also be used to create quests and other gameplay elements, so it can already be considered a very small part of the universe update in a way. It also focused on making rules as performant as possible, which means that a rule is only checked if any parameter of a condition for the targeted object changes. This update focused on getting the rule system to run.
#STARMADE FLEET DOWNLOAD#
They can download and import anything they need. This enables server admins to quickly setup a certain type of server without having to do all the configuration themselves. You can also import and export any amount of rules. It comes with a full GUI in the main menu and in-game, which is capable of uploading and applying changes automatically while in-game. It is built very general from the ground up and will be able to support any type of condition/action imaginable in the game. The rule system is essentially the beginning of an in-game modding system. Not only does this save a lot of time in development in the long run it also removes a lot of issues with balance since in the end it is subjective to the type of player. During this period until the universe update there will still be updates for the current versions along the way, but they will be mostly minor features, fixes and balance changes, as we will fully focus on the universe update from here.Īs said in the latest dev build, chasing a balance that would satisfy all types of players is nearly impossible, so the vanilla game is going to focus on the game as I envision it, while at the same time creating features so players can play the game like they want it to. This will include updating lwjgl, java, and a lot of other things to their latest stable major releases, so a lot of refactoring has to be done.

This will be the last major update before going into the heavy codebase changes of the Universe update.
#STARMADE FLEET MANUAL#
Fixed manual turret aim to be off by default to fix AI mobs not firing their turretsĪ new update is out.Fixed rail logic so only adjacent activation and basic button activate (still any logic block can be connected with c+v).Fixed error when spawning ships from blueprint items.Fixed crash in rule dialog (checkbox cleanup when the field wasn't initialized yet).Fixed rail logic so only adjacent activation and basic button activate (still any logic block can be connected with c+v) (fix of hotfix#1 didn't apply yet).Fixed possible crash when applying rules when entities apply changes at the same time.Fix for torch beam (didn't do enough damage to compensate for the fullhp encoding (has to do at least one byte of damage).Fix for servers with custom config coming up (not being able to move astronaut, crashes and other various issues this bug caused).Fixed faction rank permission resetting (didn't happen in small tests anymore, but due to the nature of the bug happening more on servers with 5+ people on, I can't confirm the fix 100% yet).Added recipes for small button/activator.draw-block-connection is now a flag in the block config (and no longer active for small buttons).Fixed physics bug that would lock the player character in place upon touching blocks with certain properties.Fixed factory setting on button/activator recipes.
